Lunettes URXR One : les nouvelles lunettes de réalité spatiale
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URXR One Glasses: The New Spatial Reality Glasses

by Mariam Mdoreuli on Sep 04, 2026

The URXR One glasses are the new spatial reality glasses designed by the American startup Unseen Reality. They weigh just 93 grams and turn any USB-C device into a large virtual screen. Launched on Kickstarter on August 4, 2026, they smashed their funding goal within hours. Here's everything you need to know about their features, how they work, and their availability.

What are the URXR One glasses?

The URXR One glasses are not a standalone headset. Instead, they're a wearable display that plugs directly into a computer, a smartphone, a console, or a handheld gaming device. Once connected via USB-C, they project a giant virtual screen that stays locked in space thanks to 6DoF tracking.

What sets the product apart is its weight: 93 grams, with no battery anywhere on the face, since power comes entirely from the host device or an optional external battery pack. The manufacturer, Unseen Reality, is based in Mountain View, California, and publicly unveiled the product at Augmented World Expo (AWE) 2026 ahead of its crowdfunding launch.

URXR One technical specifications

On paper, the URXR One glasses' specs put them ahead of most current consumer AR glasses, particularly on resolution and field of view.

Display and image quality

The URXR One packs two 1.03-inch Micro-OLED panels, one per eye, at a resolution of 2448 x 2064 pixels running at 90 Hz. This combination delivers a pixel density of around 36 pixels per degree (PPD), a sharpness level close to high-end devices. The field of view reaches 90° diagonal, compared to 40-52° for most conventional AR glasses on the market.

Spatial tracking and video see-through

The real technical highlight remains native 6DoF tracking. A dedicated spatial chip, built directly into the glasses, handles dual-camera SLAM and a 6-axis IMU sensor running at 1000 Hz. The result: tracking drift under 1 cm and a see-through video feed with under 10 ms of latency. Users can switch between 3DoF and 6DoF mode with a simple physical button.

Here are the key specs to remember:

Featherweight 93 g, center of gravity placed behind the bridge of the nose
Sharp image two Micro-OLED panels, 2448 x 2064 px per eye, 90 Hz
Wide view 90° diagonal field of view
Reliable tracking native 6DoF, dual-camera SLAM, 1000 Hz IMU
Responsiveness see-through latency under 10 ms
Visual comfort IPD adjustable from 58 to 68 mm, compatible with corrective lenses
Built-in audio 4-microphone array, no built-in speakers

How do the URXR One glasses work day to day?

They run on two distinct modes, designed for different use cases.

Plug & Play mode activates as soon as you connect via USB-C, with no software to install. It displays a single large screen locked in space, compatible with any device fitted with DisplayPort Alt Mode: PC, Mac, Windows handheld consoles such as the ROG Ally or the Legion Go, and even certain game consoles.

The URXR Connect app mode goes further. Available first on Windows and Mac, it unlocks up to three simultaneous virtual screens, hand gesture control, and a 360° private cinema environment. iOS and Android versions are planned for later this year.

For smartphones, tablets, and the Nintendo Switch, a "Power Hub" accessory (a 10,000 mAh external battery) is required, since these devices don't provide enough USB-C output power to run the glasses on their own.

URXR One pricing and Kickstarter campaign

The funding campaign launched on August 4, 2026 with a modest initial goal of $50,000, a fairly low bar for a hardware project in the XR space. That goal was hit within minutes: more than $500,000 was raised in 24 hours, and the campaign is now sitting at around $740,000, roughly 1,500% of the original goal, with nearly 950 backers.

On pricing, the first early-bird tiers start at $699, the standard campaign price is set at $799, ahead of a targeted retail price of $899 once the product ships commercially. The campaign is set to close on September 18, 2026, with shipping announced for the fall, around mid-October.

URXR One vs. the competition

The lightweight connected glasses market has grown much more crowded over the past two years, spanning smart glasses like Meta Ray-Ban and display-equipped AR glasses like XREAL or Viture.

URXR One's difference comes down to three things: a field of view nearly twice as wide as the industry average, higher resolution thanks to Micro-OLED, and 6DoF tracking that's fully built into the glasses rather than offloaded to the smartphone.

On the flip side, the device has no on-board compute for the content itself: it remains dependent on an external host, unlike a full standalone VR headset. To understand this technical distinction between device families, our article on the difference between augmented reality and virtual reality covers the details well.

Announced release timeline

The timeline shared by Unseen Reality remains subject to change, as is often the case for first-generation hardware:

  • Fall 2026: URXR One glasses ship
  • Launch of the URXR Connect app on Windows and Mac, same period
  • Custom corrective lenses become available, same period
  • October/November 2026: Power Hub ships
  • iOS and Android app versions, pending certification

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